Quote:
Originally Posted by Namsaknoi
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I recall a Sebilis Crypt session on live, we had an average geared (poorly geared by P99 standard) level 59 enchanter in group. Since we were clearing fast without touching emp room, the enchanter suggested charming a skeleton for extra dps. He claimed to have about 200 cha with self buff. It went something like resist - ae stun - resist - mez - get heal from cleric - charm, but last 1 min - ae stun - resist - charm for 5+ min, but break during fight - ae stun - mez. He decided to stop since it was eating too much of cleric's mana.
I don't think regular charm farming in Velk's, Chardok, or HS would have been feasible even with 255cha on live at the time.
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As usual with discussions on charm, none of this is relevant. For one, the Enchanter didn't tash. For two, the Enchanter gave no -MR gear to the pet.
For three, when XPing in the late 50s, mobs you're charm killing can be down in the mid-40s. Skeletons in Seb IIRC can be like low 50s. The first saving roll on Charm breaks is level difference between the player and the mob I believe.
Point being, your experience is anecdotal and seemingly explained by multiple factors showing a lack of the Enchanter's understanding of what affects Charm.
If people have direct evidence of Charm mechanics being different on P99 then please present it so the staff can make changes. Otherwise, these "well I swear I had this one experience with an Enchanter charming at this vague point in time, and can provide vague details about what happened, but no I can't provide any evidence about the code or classic mechanics" posts should just be left in the trash.