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Originally Posted by TheBlob
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I never charmed in my life (even with my druid, as I find root rotting/kiting a much more relaxing experience), but I am slowly trying to ease my way into it for more difficult camps. How does the "/q faction trick" work with mobs that need to fight a charmed pet to be killed?
The way I see it, both mobs fight each other and get somewhat low hp. Then you break charm, both rooted, both dotted and then you /q? I guess this wouldn't work with mobs that summon, right? I said I didn't like buying gear, as I am saving for legacy items. Holgresh Vizier Beads seems the most useful, but I have accumulated nowhere near the amount of plat required for this one. I might consider an Ornate Velium Pendant for my druid to safely kill into Siren's Grotto.
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You charm something, make sure it is going to win the fight and /q when your target is at ~5%. When you come back the mob will be dead and your pet will have walked back to its spawning point, without a faction hit. Don't quote me on that but I think druids just kill in there and don't worry about OVP but I could be wrong.
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Originally Posted by Cecily
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Solid point. I forgot what a major purchase a Seb Dirk is for how good it is. I'll let the non-rogues/new players get back to theory crafting Kunark mid-level weapons.
BTW what's everyone's thoughts on Bloodpoint? Seems like 2 of them would be literally never ending HP. Thinking about skipping rogue epic.
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It is both more cost and time effective to just farm 1k and get a dirk than literally any other farming option but OP asked about solo farming options so here we are. I'm not sure why you keep doubling down on being a dick when you're clearly off topic but please tell us for the fourth time SCD is better.