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Old 11-14-2025, 02:44 PM
Wakanda Wakanda is offline
Kobold


Join Date: Feb 2024
Posts: 185
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
UI, dwarf barrel roll, cat rooms, cracked staff paydirt, etc. Uninspiring copy/paste.

For the many classes available, somehow it still feels lacking. Yes, early development can and will leave that impression but still.

Using paladins as an example...

Paladins do have shield toss and slam, so that gives more reason to equip a shield this time around but still limited because you can't toss, say, a tower shield. A charge ability would have better suited the shieldbearing class, adding burst mobility and more damage/style points to the attack, with potential for stun, knockback/down, etc. without limiting the shield type. Lay on Hands could have healed based on the paladin's HP pool, cured disease/poison/debuffs, and applied a rune effect for any overhealing, so the ability wouldn't necessarily be wasted on lower level unbuffed players. Instead, it just heals for X amount of HP, a large number but nothing that can be altered, nothing that encourages the player to feel motivated to test builds and get creative with their gear.

Apparently, paladins also get undead snare in addition to undead fear which will let them solo the way rangers do here, except versus a mob type that will probably be less common. They also get a brief frontal cone mez, but only the one spell early on, its reliability questionable later? Mark of the Crusader is just Mark of Karn. Deflect is just a watered down Sanctification as a spell rather than disc. Divine Aegis is temp invulnerability again but this time it prevents all other magical effects of its kind from being applied for 1min, so no DA idol, Dain's orders, etc. Supplication is just Yaulp without attack, AC, or stamina return. The entire line only increases STR. Overall, disappointing and not different enough from the EQ version to consider leveling. Vanguard, for example, granted the class any one of three auras to benefit their party and an offensive/defensive target, enabling rescue. Those features right there already offer more than what was listed above.

But there are so many other games to lift ideas from, not even other MMOs but action RPGs, that would make gameplay more engaging and fun to watch.




FWIW multiple EQ veteran players in various discord channels have commented saying that the novelty wore off within the first couple of hours and that the "sandwich gameplay" got boring fast, which is saying something coming from players willing to sock p99 windows. This is the supposed demographic and many of them aren't sold on it. A few are, but the niche won't have enough of a cult to fill its world if it's only appealing to a fraction of this aging playerbase.
This is legitimate feedback, hopefully you post it somewhere that devs can read it. I don't play a Paladin but I'm not crazy about them pigeon holing the class into being the shield class since I envision them as the class that wielded the Fiery Avenger. But I guess they may reason that it's okay because the shield doesn't actually have to be equipped in order to use (some?) of the shield abilities.

The only thing I disagree with with this sentiment (since the rest is legitimate feedback) is that they need to make this game more like an action RPG. Which again, I may be misinterpreting what you meant by that, if so, I apologize. I actually play a lot of Retail WoW, even actively played it prior to MnM launched (canceled sub afterwards). It's not that I don't appreciate action RPGs, it's just that like.... IDK, there's something super chill and relaxing about MnM that I really enjoy. Sitting on a beach in Sanded Dunes drinking coffee, listening to some good music, just casually grinding some EXP out. You don't really get that type of vibe from WoW where you're constantly mashing buttons as fast as you can and can't even glance at your character or your environment because you're too busy staring at the cooldowns on your abilities the entire time. Zero down time and no incentive to just chill out in the world somewhere, sharing a campfire with complete strangers, trading buffs and heals, chit chatting about the world and the game.

You just don't get this from an action RPG. I think it's fine to have the genres separate. I think there's enough space for both.
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