Quote:
Originally Posted by Ennewi
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Also, their version of Kelethin is a 1:1 at first glance. Really? Why not have all the trees burnt, dead, or dying, overtaken by silkworms? With the city being rebuilt amid that pervasive threat/stubborn blemish. Then it still could have been a familiar setting but not too samey. And then there would be widespread environmental storytelling that players couldn't ignore.
There are a lot of these missed opportunities that shouldn't need to be pointed out.
Like, I just had biryani for the first time recently and as someone who eats rice dishes regularly, it was a pleasant surprise that took some getting used to. Same base ingredient. Rice. And yet wildly different, practically in its own category. Cooks understand this, why can't devs?
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I'm not sure if you're being serious right now? I spent probably 8 hours exploring the new elf zone because it's that huge and just when you think you've seen it all, you come across something entirely new. The city itself is so massive I can't even think of a city in Norrath to compare it to because none of them close in size. There are areas of the city that have been over-run by spiders, so the guards cut the bridges to stop the spread and high levels can venture into this area to grind exp. There are so many more lifts and each one of them lead to an area of the zone that is unique and completely different. In GFAY you have basically one orc camp that can sustain a single group.
In Evershade Weald there are enough unique and interesting camps to sustain hundreds of players. Some of the lifts lead you to the newby zone, other's lead you to very high level areas of the game, others lead you to a mountainous / cave area, as you actually explore the zone there's all kinds of fallen logs with Mushroom men, lots of areas with orc camps, crypts with undead, I mean it's just this massive place compared to Gfay, you could literally walk around for 6 hours and not even see half of the content in said zone, not to mention it's attached to a zone that is very similar to West Karana.
That's one of the problems with P99 even to this day, if you don't get a group in Unrest, there are no other zones to level in, whereas on Antonica you can always grind in Oasis, Karana, Beholder's Maze, Lavastorm etc. On P99 .. on Faydwer you basically get in the one group for your level range in Unrest or you don't really level your character passed level 12.
Also Evershade Weald has lakes and rivers, you can actually fish and what not. I remember always being confused as a kid when I would look at the map and see bodies of water in Faydwer, yet there were none in game. The docks in Felwithe never made sense to me... be cause where did they go to?
Also the elven city isn't even finished. As you get to the top of the elven city there's another elevator that takes you even higher to an unfinished area. You are so high up at this point it's actually scary, it feels like being on top of the world's tallest building etc.
I really don't understand how anyone could even confuse this place with a exact copy of Kelethin. The newby lift alone is several hundred feet in the air, there's no falling from the top and surviving even if you are max level.
Also it's cool how the forest is much darker than the Night Harbor area. Explains the Infravision I guess.