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Originally Posted by Bones
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Unpolished EQ clone is an absolutely absurd remark. MnM is definitely more polished than classic era EQ, and its not particularly close.
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UI, dwarf barrel roll, cat rooms, cracked staff paydirt, etc. Uninspiring copy/paste.
For the many classes available, somehow it still feels lacking. Yes, early development can and will leave that impression but still.
Using paladins as an example...
Paladins do have shield toss and slam, so that gives more reason to equip a shield this time around but still limited because you can't toss, say, a tower shield. A charge ability would have better suited the shieldbearing class, adding burst mobility and more damage/style points to the attack, with potential for stun, knockback/down, etc. without limiting the shield type. Lay on Hands could have healed based on the paladin's HP pool, cured disease/poison/debuffs, and applied a rune effect for any overhealing, so the ability wouldn't necessarily be wasted on lower level unbuffed players. Instead, it just heals for X amount of HP, a large number but nothing that can be altered, nothing that encourages the player to feel motivated to test builds and get creative with their gear.
Apparently, paladins also get undead snare in addition to undead fear which will let them solo the way rangers do here, except versus a mob type that will probably be less common. They also get a brief frontal cone mez, but only the one spell early on, its reliability questionable later? Mark of the Crusader is just Mark of Karn. Deflect is just a watered down Sanctification as a spell rather than disc. Divine Aegis is temp invulnerability again but this time it prevents all other magical effects of its kind from being applied for 1min, so no DA idol, Dain's orders, etc. Supplication is just Yaulp without attack, AC, or stamina return. The entire line only increases STR. Overall, disappointing and not different enough from the EQ version to consider leveling. Vanguard, for example, granted the class any one of three auras to benefit their party and an offensive/defensive target, enabling rescue. Those features right there already offer more than what was listed above.
But there are so many other games to lift ideas from, not even other MMOs but action RPGs, that would make gameplay more engaging and fun to watch.
Quote:
Originally Posted by Bones
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Its got something going for it that p99 or any classic EQ private server never will. Completely brand new game, new world, new content, but plays very similarly in style
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FWIW multiple EQ veteran players in various discord channels have commented saying that the novelty wore off within the first couple of hours and that the "sandwich gameplay" got boring fast, which is saying something coming from players willing to sock p99 windows. This is the supposed demographic and many of them aren't sold on it. A few are, but the niche won't have enough of a cult to fill its world if it's only appealing to a fraction of this aging playerbase.