
11-11-2025, 05:29 PM
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Sarnak
Join Date: Jun 2023
Posts: 373
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Quote:
Originally Posted by loramin
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I think it's easy to be mad about players who are following the rules, when you don't understand the rules. Our rules aren't the same as on Live, because we have volunteer GMs.
Here on P99 you could stand in front of a spawn point all day long: it doesn't matter, and it doesn't grant that mob to you. The mob is only "your's" if you kill it previously, otherwise it goes to whoever engages it first.
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Wrong.
Quote:
2. Help understanding what constitutes a 'camp'.
The definitions below are not absolute and Project 1999 Staff will not be defining what constitutes every "camp". All examples blow are just that, examples. Instead, Project 1999 Customer Service Staff will arbitrate spawn disputes on a per-case-basis. We greatly encourage players to find their own resolution to spawn disputes, as the solution provided by the staff will at best be a win-lose situation, and possibly a lose-lose situation. No two decisions, even at the same 'camp', are guaranteed to be the same, as we will take into account multiple factors in making a determination on a 'camp'.
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
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