Yeah, to backtrack, I meant drain mana for the knight's resource cost to maintain whichever aura was active.
SHD "attrition" aura could grant all party members lifetap proc. Another version could decrease feign death fail chance, encouraging a SHD to be in with the pull team but also in range for the aura to apply.
PAL "battalion" aura could enhance all worn AoB of party members. Another version could reduce the duration of debuffs/dots effecting party by X ticks.
|