Thread: Combat mage
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Old 10-21-2025, 03:12 PM
Snaggles Snaggles is offline
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Join Date: Jul 2011
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The extent of my non-lure nuking is some HoT minis with my Druid. If a wizard, gambling on a non-lure sometimes pays off but I’ll take the safe bet of a lure for anything semi-resistant.

Without a HP recovery system outside serpent blood potions and worts, stepping into melee range with a mage is iffy without a higher aggro PC melee there too. Pretty much have to time melee swings and try to joust before you collect one in return. I’d rather carry a Midnight Mallet for those needed clicks than pray on a sapper.

The issue with the staff of the silent star is gambling RNG when you can click and rely on consistent pain-free dps for blue con targets. IF you have 255 dex you have roughly an 2ppm proc average, or half that with a normal amount of dex. To match a Burnt Wood Stave the Silent Star would need to proc once every 15 seconds to beat it, that’s 4ppm. To beat the velks boots you need to proc just over 5 times a minute. Without any of these toys a mage can med 210 mana in a minute without any FT, C2, or PoTG which is about on par with a single Shock of Steel. I’d probably rather med and nuke or click over swinging and hope to beat the odds.

I guess a mage could benefit from the staff for meleeing raid targets they normally wouldn’t land spells on. Assuming they won’t eat AE’s and need heals. I suppose a mage with staff plus a water pet on vindi would be optimal…but it’s pretty mediocre over any serious melee. Give or take 45dps for a max water pet and ideally about 1k from the silent staff (800dd 200 white damage) for 16dps.
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