Quote:
Originally Posted by Cecily
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When there's a mind watching something, it changes the results. So it follows that you testing would change the results but his don't change.
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Heisenberg's Everquest, I love it!
I was actually musing on how to design an MMORP resistant to any statistical analysis of the mechanics. You could do stuff like at character creation getting a random +5 to one of the offensive skills and a random -5 to another, or one armor slot getting double the listed AC and another half. Maybe every time you login you get a random number between 0.95 and 1.05, and all your rolls are multiplied by that number.
Quote:
Originally Posted by DeathsSilkyMist
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I have plenty of videos supporting my various tests over the years. If you want to accuse me of being a master at video editing to the point where I can fake videos perfectly, that is honestly a compliment. That would be difficult to do.
I can record myself doing these tests if you want, but that won't change the results. Most people do not supply videos with their parses/logs, so you are accusing Bcbrown of the same thing you accuse me of.
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You understand the concept of a joke, right? Cecily isn't accusing you of altering your parses...
But to get back on topic, what would be your reaction if my experiment this Sunday does show all three parses looking similar? Any suggestions for the methodology I proposed? Other than to take at least 1400 hits and analyze them all with the same number of hits, which I plan to do.
There's two experiments I'd be really interested in seeing you do. One is the same as the one I'll be doing, where you run three parses with the same AC value, one with no shield, one with a shield in the back slot, and one with the shield in the secondary slot. The other would be a range of AC values like you did previously, but against Shiel Glimmerspindle or some other ~lvl40 mob.