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Old 10-09-2025, 04:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
1. I assume raw AC cap means worn as opposed to displayed. It would be a dick move to introduce a new concept without defining it.

2. Agreed

3. Probable, I came to the same assumption.

4. If you're going to talk about softcaps or hardcaps I fully expect it to be option A. That's basically how other stats work (int/wis/cha). In scenario B, C and D worn AC clamp is literally a hardcap in function if you don't use a shield.

I think it is kinda pointless to discuss haynar's hidden meanings though, if you're right the numbers are the numbers. His formula puts the "soft cap" at 259worn @lvl39 and 319worn @lvl49. 259 is basically beyond BIS for tunnel gear and 319 is probably around straight up BIS if even. So no point even bothering. The only thing that matters would be finding clamp points. At clamp points you nearly bottomed out the max hits anyway so I guess that is good enough. A 49 ranger seems to be clamping around 180ac which is a lot more reasonable goal, 51+ players around 200.

If mob level has no bearing on AC parses, like previously thought, that could explain why people claim going from tunnel BiS to straight up BiS feels like it does nothing. Everyone who has 200+ AC are already clamped anyway.
Yes, I agree he is talking about worn AC. That is the better metric to go by, as the displayed AC in the UI is basically useless, other than letting you know if your AC went up or down.

Mob level does have an impact on parses.

Going back to the D20 function:

Quote:
1. The game has a Roll D20 function with two inputs. I will call these inputs "Wrath" (attacker) and "Mitigation" (defender). The code confusingly calls them "offense" (attacker) and "defense" (defender), but these inputs are more than simply the attacker's offense skill and the defender's defense skill.

2. The D20 roll is weighted based on the ratio of the attacker's Wrath to the defender's Mitigation. An unweighted D20 has an average roll of 10.5.

3. If the attacker's Wrath is 50 and the defender's Mitigation is 100, the D20 has a weighted average roll of ~6.5. This is when you see the cluster of rolls at the minimum damage value.

4. If the attacker's Wrath is 100 and the defender's Mitigation is 50, the D20 has a weighted average of ~14.5. This is when you see the cluster of rolls at the maximum damage value.

5. If the attacker's Wrath is 50 and the defender's Mitigation is 50, the D20 has the unweighted average of ~10.5. This is when you see a roughly equal amount of rolls at the minimum and maximum damage values.
The lower the mob's wrath, the lower their damage is against you.

As an extreme example, let's take an orc pawn attacking a level 60. A level 60 Warrior is going to have at least 300 mitigation, and an Orc Pawn's wrath is probably going to be well below 100.

If 50 Wrath and 100 Mitigation weights the D20's average rolls to ~6.5, a Wrath value of 50 and a mitigation value of 300 would weight the average dice roll even lower. This is why orc pawns basically always hit high level characters for 1 if they aren't sitting.
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