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Old 10-09-2025, 04:03 PM
Goregasmic Goregasmic is online now
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
1. Haynar says "raw ac cap" for the level * 6 + 25 formula, not "softcap" or "hardcap". Since he said both "softcap" and "hardcap" in the same post, I would be suprised if he decided to use "raw ac cap" to mean "softcap" or "hardcap". The specific wording indicates a clamp on worn AC.

2. Haynar also confirms there is a softcap in that post, even at low levels, so we know a softcap exists. He also told us shields increase the softcap, so that should be testable.

3. When Haynar is talking about not having a hardcap, he is referring to an Eashen raid from my understanding. The worn AC clamp is specified for "low levels". This means Haynar is correct that a bunch of level 60s in a raid are not clamped on AC or hardcapped.

4. I'll show some examples of how a softcap works, and how a worn AC clamp will affect it:

A. There is a 45 AC softcap, 20% diminishing returns after the softcap, and no worn AC clamp. The player has 400 worn AC, and no shield. 45 Uncapped AC + 355 softcapped AC * 0.2 diminishing returns = 116 worn AC that is used in combat.

B. There is a 45 AC softcap, 20% diminishing returns after the softcap, and a 55 worn AC clamp. The player has 400 worn AC, and no shield. First the 400 worn AC gets clamped to 55. 45 Uncapped AC + 10 softcapped AC * 0.2 = 47 worn AC that is used in combat.

C. There is a 45 AC softcap, 20% diminishing returns after the softcap, and a 55 worn AC clamp. The player has 400 worn AC, and 12 of that AC is from the shield. First the 400 worn AC gets clamped to 55. Then the softcap gets increased. We don't know how much a shield increases softcap but lets say the softcap goes up by 5. 50 Uncapped AC + 5 softcapped AC * 0.2 = 51 worn AC that is used in combat.

My data reflects these examples, and it is consistent with what Haynar said.

I will start using the wording "worn AC clamp" instead of hardcap. I think this might be the disconnect. A hardcap would imply that the AC is capped after the softcap is applied. A "worn AC clamp" would clamp the worn AC first. There is a bit of nuance there, but I think that is the confusion. This is why he said "raw ac cap" instead of softcap or hardcap. If there was a 55 AC hardcap, you could still get to 55 AC with enough softcapped AC. At 20% returns a person with 95+ AC would hit 55 AC.
1. I assume raw AC cap means worn as opposed to displayed. It would be a dick move to introduce a new concept without defining it.

2. Agreed

3. Probable, I came to the same assumption.

4. If you're going to talk about softcaps or hardcaps I fully expect it to be option A with no clamp. That's basically how other stats work (int/wis/cha). In scenario B, C and D worn AC clamp is literally a hardcap in function if you don't use a shield.

I think it is kinda pointless to discuss haynar's hidden meanings though, if you're right the numbers are the numbers. His formula puts the "soft cap" at 259worn @lvl39 and 319worn @lvl49. 259 is basically beyond BIS for tunnel gear and 319 is probably around straight up BIS if even. So no point even bothering. The only thing that matters would be finding clamp points. At clamp points you nearly bottomed out the max hits anyway so I guess that is good enough. A 49 ranger seems to be clamping around 180ac which is a lot more reasonable goal, 51+ players around 200.

If mob level has no bearing on AC parses, like previously thought, that could explain why people claim going from tunnel BiS to straight up BiS feels like it does nothing. Everyone who has 200+ AC are already clamped anyway.
Last edited by Goregasmic; 10-09-2025 at 04:16 PM..
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