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Old 10-08-2025, 02:05 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Very interesting. We had an earlier thread which seemed to show that ac mainly moved hits from the highest possible value to the lowest value (suggesting counts min + max should be about the same, but these hit distributions don’t replicate that finding.

Did you ensure melee skills like defence were capped before capturing your data?

How do these results compare to your calculator? Are there any other explanations for the similarities between the two ‘high’ ac values results, eg by 55 raw ac the mob’s attack is already squelched?
Good observations/questions. By the hit distributions not replicating you're talking about how the first two experiments showed 40-43% at min+max while the third is 35%? I'd chalk that up to small sample size, but it'd be interesting to see if the pattern still occurs at >1000 samples.

I think your suggestion that the mob's squelch point is below 55 worn AC is likely correct. We already know adding more AC past the squelch point to do almost nothing, which is consistent with the data in this thread so far. I don't see any evidence here that suggests any AC capping mechanic is in play.

If I wanted to figure out low level AC capping I'd first try to find the squelch point and the midpoint for some mob. Then use a toon where the possible AC cap is right around the midpoint.
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