Monks hold agro through a combination of their own personal DPS and reliance on their group's utility, such as the casters rooting the mob and people using their agro dropping skills/abilities. Depending on the skill and composition of your group, this can either be very smooth and effective, or it can be a problem. I'd say it works out fine far often than it doesn't.
Your friend is not entirely wrong; monks just have an incredibly OP toolkit compared to any other melee. Big picture vs. big picture, paladins are pathetic compared to monks. Paladins are
not terrible group tanks compared to monks, especially in a full group-- which is their niche. However, this is really the only place in the game where a paladin really shines, and I still wouldn't put them far ahead of a monk, because the velious geared monk is roughly as durable, yet puts out dramatically more DPS for faster kills. The snap agro is great and it's the reason I prefer Pal to monk tank in a group of 6, but it is optional, there are plenty of ways to manage agro. Stunning charm breaks and interrupting casters is also $$$ in a leveling group.
Monk dps and durability makes them a great contributor in the famous monk/shaman duo, but often overlooked is paladin/enchanter which is also pretty fucking great at all levels.
Quote:
Originally Posted by Dundrige
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Hi I love playing paladin
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Then play a paladin... it's not so much that they are pathetic, they are niche. Are soulfire raid clickies still a thing? Tell your friend to enjoy being the most overplayed class, and make sure he knows
everyone is terrible compared to enchanters.