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Old 10-07-2025, 10:19 AM
DeathsSilkyMist DeathsSilkyMist is offline
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I am not sure why Ephirith had to rehash the starting stat discussion on his alt account, but here we go!

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Starting Stat Facts For Melee Classes
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1. Starting stats do not affect your gameplay in a significant way.

2. Starting stats cannot be changed, and people play their characters for years.

3. STR and DEX are increased by 160 each via FoS + Avatar. This means you will be significantly overcapped on both stats, as these two buffs alone can cap a naked character.

4. STA is increased by 50 via Riotous Health. You will eventually cap it via gear as well, albeit slower.

5. WIS/INT will probably never be capped via gear.

6. CHA will probably never be capped via gear.

7. AGI has a penalty if you are under 75.

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Summary
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STR and DEX are not long term investments. They can be capped even before 60. Race, class, gear, and play preferences (playing solo vs. grouping) determine how soon you get capped.

STA scales with level, so you do not get the full benefit until 60. Putting your starting stats here can save you a buff slot if you can cap STA without Riotous Health.

INT/WIS scales with level, so you do not get the full benefit until 60. They will probably never be capped at 60 due to melee class itemization. This means you will always benefit from your starting stats placed here.

CHA is used for Divine Intervention, which is typically used in raids. It will probably never be capped at 60 due to melee class itemization. This means you will always benefit from your starting stats placed here.

AGI offers little return past 75. Putting 5 points into AGI on the races that start under 75 (like Ogre) can help with itemization, as you do not rely on gear to get to 75.

For people who claim starting stats matter, remember that players choose to play Gnome Warriors instead of Ogre Warriors. Gnome Warriors have 70 less STR than Ogres. If a player is willing to sacrifice 70 STR via race choice, they will be fine putting their starting stats somewhere other than STR.

While it is true many characters never reach 60, some characters do get dusted off later and end up reaching 60. You should not assume a character will never reach 60, unless they are a mule or a Naggy/Vox raider capped at level 52.

Starting stats cannot be changed, so putting them into stats that will not be capped is the best long term investment. STA is the exception to this, as extra STA can help you reduce a buff slot by not needing Riotous Health to cap STA.
Last edited by DeathsSilkyMist; 10-07-2025 at 10:30 AM..
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