Quote:
Originally Posted by Cecily
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More mana not go out longer.
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So just extending the time between med breaks? In the dumb Geo situation, every 600 mana buys you about 4 greater healings (almost 1100 hps) and potentially one more Geo to kill before a med break.
Functionally it’s just more mana you can buff a raid with and still have more than fumes in the rank for combat stuff. It sucks to give a bunch of people CoTP and realize you have maybe 2 jolts left for the fight.
I’m definitely not against it. Just lower on the priorities.