Quote:
Originally Posted by Cecily
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So I have 2300 mana. Flame lick costs 10. I cast it twice per mob. That's 20 mana. That's 115 mobs. Say 45 seconds a kill. That's 86 mins of uptime, not including passive mana regen. Snaggles ranger with 1600 mana gets 60 mins of uptime only spending mana on flame licks. It's not an issue that needs to be solved with Tolan's gloves. The mana just runs out eventually. It's ok. That's an example of how more mana not run out faster. Thank you for weighing in.
Your suggestion of saving 600 mana an hour with gloves clicks equates to 4 mins per hour of glove casting. No. That's pure aids.
Anyways this was just an aside about how originally I was arguing more mana isn't a bad thing and this is a group example, so not really relevant to the thread... Nor is the ranger class in general. They're great soloers, but the answer is monk and everyone knows it.
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If you only need to cast flame lick twice per mob, you will have infinite up time by simply meditating for 1 tick per mob. This could be done while a new mob is coming into camp, or the existing mob is fleeing. If your group's healer isn't struggling with mana, you could even do it mid combat and eat the bit of extra damage.
Snaggle's Ranger will have infinite up time in the same scenario with 700 less max mana using the strategy above.
You can also use a snare clickie at max casting range while the mob is coming into camp to have it switch agro from the puller to yourself. Then you only need to spend mana on flame lick if you lose agro, rather than always casting 2x flame lick even when you may not need to.
If you pair the snare clicky on incoming mobs with occasional meditation ticks, you'll get even more mana.