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Old 09-30-2025, 03:16 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
All classes use the same formulas for avoidance. Avoidance is the chance for the mob to miss when melee attacking.

Avoidance uses your Defense Skill and AGI to determine if the mob misses. There aren't any other factors. Special abilities that are activated, like Voiddance, are the exception to this. As far as I know, there are no classes that get a special passive bonus to avoidance.

Dodge/Parry/Block/Riposte only get triggered when you get hit, which is after the avoidance check. They just set the damage you take to 0.
How is dodge/parry/riposte calculated? I couldn't find from a quick search.

From the ranger thread:

Quote:
Riposte+Parry+Dodge" skill
ranger: 185+220+170=575
sk: 200+205+155=560
warrior: 225+230+175=630

ranger riposte: 6.4%, parry:9.8%, dodge: 8.3%
sk riposte:7.5%, parry:11.7%, dodge:8.5%
warrior riposte:7.2%, parry:15.6%, dodge:10.8%
If it isn't a sample size issue, there is something dragging the ranger's dodge/parry effectiveness down because they have higher skill caps and still score lower than SK.

So if mobs hit rangers more and rangers dodge/parry/riposte less, that's a double whammy before AC is even factored in.
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