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Old 09-30-2025, 01:04 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Nice findings! I wonder, how does the lower defence impact ranger's avoidance specifically compared to monk and warrior?
All classes use the same formulas for avoidance. Avoidance is the chance for the mob to miss when melee attacking.

Avoidance uses your Defense Skill and AGI to determine if the mob misses. There aren't any other factors. Special abilities that are activated, like Voiddance, are the exception to this. As far as I know, there are no classes that get a special passive bonus to avoidance.

Dodge/Parry/Block/Riposte only get triggered when you get hit, which is after the avoidance check. They just set the damage you take to 0.

This is why cloth casters get wrecked a lot faster in melee. Having 145 defense is rough. They are taking like 30% more damage than a Warrior according to my DPS calculator due to having 107 less defense skill points at level 60.

As a simple example, I'll show why a level 1 Orc Pawn has trouble hitting a level 60 Warrior.

The avoidance formula is simple:

1. Orc Pawn has 5 Offense Skill and 5 Weapon Skill. Add them together and you have a total value of 10.

2. The 60 Warrior has 252 Defense Skill and 255 AGI. AGI gets reduced to ~48 at 255 AGI. Add 252 and 48 together to get a total value of 300.

The formula rolls a 10 sided dice for the attacker (Orc Pawn), and a 300 sided dice for the defender (Warrior). If the Attacker's roll is higher than the Defender's, it is a hit. So the Warrior would need to roll a 9 or lower on a 300 sided dice to possibly get hit by an orc pawn.
Last edited by DeathsSilkyMist; 09-30-2025 at 01:32 PM..
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