Quote:
Originally Posted by Snaggles
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Yes, but the more time the target is snared the less recasts are needed. Dooming is a much slower snare percentage which helps with landing more melee hits.
Invoke last a bit over twice the time (and casts 1 second quicker) so you spend less time getting hit or casting fear before the current one breaks.
Dooming/invoke will result in a faster kill than engulfing/fear and a better quality of life. I’d rather find a spot you can use it properly.
Ideally using undead fears as they are even quicker and more efficient but undead stuff tends to be in dungeons or in Kunark. Undead mobs tend to cast and Kunark ones have more hps than most equivalent live mobs. Outside Karnors of course where each fear is viable.
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Blood Ember Gauntlets + Boots are typically more efficient than casting Snare/Fear, as SK's are often limited by mana more than HP. This is especially true if you have Fungi Tunic, Epic, Racial Regen, etc.
I still use Blood Ember Gauntlets + Boots for fear kiting at 60.
Getting hit a bit more isn't a big deal when you can just regenerate it while standing via Fungi Tunic, Epic Proc, Racial Regen, etc. The goal is to sit as little as possible, which means trying to spend less mana.
Meditating less means more time killing. Faster kill times do not always equate to more kills per hour, as you need to take recovery time into account as well.
Once you learn how to use short duration fear + engulfing darkness, there isn't really a need to go back to Dooming Darkness + Invoke Fear. I don't have any issues with htting mobs while they are snared via Engulfing Darkness.
You also open up more camp options, as you can fear kite in smaller areas.
I fear kite in Howling Stones North for XP on the ramp. Your short duration fear is just long enough to where the mob won't run into the corridor most of the time.