Quote:
Originally Posted by Crenshinabon
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I have been playing on P99 testing hit box type stuff. It just seems like hitbox is really small atm and would make it easier on all us melees if it was increased a bit.
What do you think?
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The following patch notes should be in effect on this server because they greatly increased viability in PvP
PvP Combat Changes:
-
Melee attacks have a 50% increased range. This does not affect thrown weapons or archery.
- The
maximum damage any one spell can do is now capped at 40% of the target's total hit points, down from 75%.
-
Archery damage has been increased to 80% of its base damage in PvP, up from 66%.
-
Lowered player melee mitigation, effectively lowering Armor Class by 20%.* This will increase the damage potential of melee weapons in PvP.* Originally the targets full armor class was considered.
- Player spells now have a separate duration field for PvP.* Individual spells will continue to be tuned during beta.
- Player spells now have a PvP specific resist mod.* Spell lines with resist mods differing from their normal adjusts initially include:
*Movement Rate
*Root
*Enthrall
*Mana Drain
*Stuns
*Direct Damage
*Damage over Time
*Pet procs/innates
Source:
http://eqplayers.station.sony.com/ne...2&month=082004
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