Either knight works. Paladin benefits from having deepwater bp and soulfires, particularly helpful with a druid healing in end game dungeons. 10k budget at least covers deepwater helm and standard HP gear, plus a decent weapon. The paci nerf is going to make single pulls more of a pita for paladins but two classes with root (pal/dru) and one with snare (dru), should be fine, plus harmo for outdoor dungeons. The shd having feign death is hard to overlook, especially for the tougher dungeons. Until death peace is memmed, BE legs make split pulls ezpz though, again, outside the 10k budget but should be affordable by the time they can be clicked.
|