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Originally Posted by zelld52
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I also don't think this is entirely accurate. I have played rogue alot on p99 as well, and it's a noticeable difference between threat on a low-damage backstab and a missed backstab. I heard a rumor that if you miss an attack, it gives you the same threat as if you hit for full damage - compared to hitting for low damage. People who play rogues will notice this - that missed backstabs typically generate more threat than backstabs that hit for minimum damage, or low damage.
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For normal melee attacks you generate the same amount of hate on a hit and a miss as far as I know. The EQEMU code backs this up as well.
https://github.com/EQEmu/Server/blob...tack.cpp#L1733
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// Hate Generation is on a per swing basis, regardless of a hit, miss, or block, its always the same.
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Backstab is a weird mechanic because it is calculated more like a normal melee attack. The formula looks like this:
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RoundDecimal(Weapon Damage * ((Backstab Skill * 0.02) + 2)) * 2 * 2.85 = Max Backstab Damage.
As an example:
15 Weapon Damage * ((225 Backstab Skill * 0.02) + 2) = 97 Weapon Damage rounded down. 97 weapon damage * 2 * 2.85 percentage multiplier cap = 552.9 Max Backstab Damage. That is 553 rounded up.
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I'd be curious to know if the hate generated from backstab uses the modified weapon damage of 97, the base weapon damage of 15, or something else. I haven't looked into how abilities like kick, bash, backstab, etc generate hate.