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Old 08-28-2025, 11:28 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
I also don't think this is entirely accurate. I have played rogue alot on p99 as well, and it's a noticeable difference between threat on a low-damage backstab and a missed backstab. I heard a rumor that if you miss an attack, it gives you the same threat as if you hit for full damage - compared to hitting for low damage. People who play rogues will notice this - that missed backstabs typically generate more threat than backstabs that hit for minimum damage, or low damage.
For normal melee attacks you generate the same amount of hate on a hit and a miss as far as I know. The EQEMU code backs this up as well.

https://github.com/EQEmu/Server/blob...tack.cpp#L1733

Quote:
// Hate Generation is on a per swing basis, regardless of a hit, miss, or block, its always the same.
Backstab is a weird mechanic because it is calculated more like a normal melee attack. The formula looks like this:

Quote:
RoundDecimal(Weapon Damage * ((Backstab Skill * 0.02) + 2)) * 2 * 2.85 = Max Backstab Damage.

As an example:
15 Weapon Damage * ((225 Backstab Skill * 0.02) + 2) = 97 Weapon Damage rounded down. 97 weapon damage * 2 * 2.85 percentage multiplier cap = 552.9 Max Backstab Damage. That is 553 rounded up.
I'd be curious to know if the hate generated from backstab uses the modified weapon damage of 97, the base weapon damage of 15, or something else. I haven't looked into how abilities like kick, bash, backstab, etc generate hate.
Last edited by DeathsSilkyMist; 08-28-2025 at 11:38 PM..
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