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Old 08-19-2025, 05:53 AM
lronhubbard lronhubbard is offline
Large Bat


Join Date: Jan 2023
Posts: 10
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Quote:
Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
I would enjoy Project 1999 more if you didn't LOSE all your inventory on death. I don't understand how it's more fun to be going back to your corpse everytime. Or if they'd at least let you respawn in the same area where you died. This is too hardcore for me together with the complicated gameplay.

TL;DR: Use /corpse when targeting your corpse to recover it from dangerous locations.

I've know about ever quest since 2001, but hadn't played it until recently. My perspective comes from that of a new player, but an experienced gamer of yore.

EverQuest is a product of it's time. It was released in 1999, which was 26 years ago. It was the first game of it's kind re-imagining the way we play games on a whole. It was developed by a dedicated team who designed a game that they wanted to play that didn't exist at it's time.

Now you don't lose all your inventory when you die. You leave a corpse where you died at. You can recover the corpse and get your equipment and items back.

Last night I died, I walked right into a camp of rogue dwarves because I assumed they were friendly. My corpse was a bit too deep and I died a second time. I then discovered that I could use the /corpse command to pull my corpse to a safe location. I read on the wiki previously that you could pull your corpse with /corpse but didn't recall on my first death; nor did I know how to use /corpse. But low and behold I just needed to be near my corpse (within range), target my corpse, and type /corpse; then poof my corpse was at my feet.

Unfortunately in this day and age most are programmed for instant gratification and hand holding. Man gaming was great when everything was a mystery.
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