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Old 08-18-2025, 08:42 PM
Goregasmic Goregasmic is online now
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Originally Posted by Nitestroke [You must be logged in to view images. Log in or Register.]
Good luck coping after getting exposed so clearly haha ur sequence u described on how you would react as ench was shameful at best.
Works well for anything not summoning and summoning stuff not yet damaged. AE mez stops the clock for 24sec and lets be honest, at this point in the game ain't nobody got time for splitting shit if you don't have to. Root protects me and healers/ranged while giving a hand to tanks, NOTABLY WARRIORS. Rooting shit down can be unnecessary but it is almost always considered good practice in general, less chaos if something goes wrong. Also works first time almost every time compared to blur. Chaining AE mez is suboptimal for aggro generation and a coarse tool for sure but it usually stops everything the second the pull gets into camp while remezzing stuff that might have gotten broken in potential confusion. It is also faster because it saves you from having to target the right mob. Ideally you'll let the puller get beaten on and single target mez everything but depending on group composition and player skill I'd rather waste my mana than waste the healer's mana. In general I just always have AE mez memmed anyway because on a bad pet break stun + AE mez will save your bum and the short timer gets your pet back in the game quickly. When there are few mobs left or the camp doesn't call for AE mez I'll usually keep a single target memmed.

Mobs 56+ single mez and blur is more effective for obvious reasons but at that point you're much less prone to be grouped with people who fuck up.

If you have better ideas I'm all ears, my group game could most likely improve but I don't think tanks can complain under my watch as I try make it easier for everyone.
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