Quote:
Originally Posted by Snaggles
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Making a game this complex without providing any real direction was rather cruel, especially for a high budget project charging a monthly subscription.
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Not that I'm fanboying but I think they were breaking a lot of new ground back then and if they had to make everything perfect they'd have released in 2005. That and being pioneers comes with a lot of unforseen issues. I often feel like they cut corners but they probably had a lot of constraints so I'm not judging them too harshly.
That's why sometimes I feel like keeping things classic is great for nostalgia's sake but it is dumb as rocks when it comes to making a good game... but if we fixed everything wrong it just wouldn't be the same.