The starting stats are another good indicator. Looking at the base stats of humans, three categories exceed the standard 75 before bonus points are allocated.
STR: 80 STA: 75 AGI: 75 DEX: 85 WIS: 75 INT: 75 CHA: 85 BONUS: 25
The developers provided the class with +5 to strength, +10 to dexterity, +10 to charisma, but no additional points to intelligence. Even the epic increases those same stats, neglecting intelligence yet again, with the proc further increasing strength.
STR: +15 DEX: +10 STA: +5 CHA: +20 HP: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
10 : Increase Attack Speed by 55%
11 : Increase STR by 30
12 : Increase ATK by 30
So technically a melee class IMO, admittedly with lots of bells and whistles that allow it to forego physical combat altogether. But, as with shadow knights, this means fear kiting is a viable option, especially due to having comparable/superior versions of snare at no mana cost. And this option becomes available mid-20s, conveniently right around the level when mobs start to hit much harder.
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