Quote:
Originally Posted by Goregasmic
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On the other hand the exp highway mostly stops at karnor for a lot of people so you can afford it there but you couldn't train krups nonstop in seb the same way or kobolds in velks without getting worn down pretty fast.
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Yeah, if you're pulling casting mobs, dispelling mobs, CHing mobs, etc - you want them split.
Buncha level 45-50 melee only skeletons isn't a problem, can be CCd with root.
The pulling 4-6 mobs at a time is great for EXP, but it only works in certain circumstances (all melee, all easily CCable, group has enough DPS to kill the mobs quickly)
When I was playing my enchanter I used to burn out quickly trying to AE mez for monks like this. After about 45 minutes of constant action (more action than if I was solo, for only 1/6th the experience), I get tired and camp for the night.
For an enchanter, it's much more lucrative to just solo than to be CCing for a monk too lazy to split out maybe 1-2-3 mobs at a time. If I'm grouping on my enchanter, it's because I want a more chill time than soloing, not a less chill time.
Remember true chain pulling? That's how I used to play my monk on live. Feign death and leave camp when the mob is at 40% to pull a new mob. Maybe just drop the single mob in camp without DPSing, and then go find another. Park them in safe spots for CC with root, so the group can just bounce from mob to mob.
That's the type of monk I desperately miss. Helps with warrior aggro too, when the warrior doesn't have to peel off an enchanter who is mezzing 6 mobs in camp from a lazy, useless monk.