If you're going to have exp loss on death then you have to allow zone plugging. If I'm running away from a mob (that can kill me and take away my exp), I'm safe so long as I reach a zoneline. Why should it be different with a player? I'm okay with taking away plugging but only if you don't allow exp loss on death.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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