Regular old guilds are more user-friendly and better able to meet the demands of the MMO which typically offers more rewards than the RPG side of the game. it's already a PITA trying to accomplish x, y, z during the original timeline, what with all of the bottlenecks and clusterfucks, but then suddenly all of that ass pain is increased for a guild when its class options are restricted by the one race they've chosen to fit a theme. A solution to this would be to allow for one or two more races.
A human-only guild could manage well enough, facing no setbacks if barbarians and erudites were included. Same but to a lesser extent with gnomes, if they were to include dwarves and halflings. Wood elves, high elves, and half elves wouldn't have access to feign death, and it would be hard to explain away the inclusion of dark elves. Ogres and trolls would need a shit ton of reapers to compensate for having no clerics, and their one bard with da oogly stick would be working overtime. At least iksars would have more bards, not to mention rogues, plus monks and necromancers. Not great but still.
On their own, erudites would get bards and rogues, assuming again that masks are allowed, but the lack of warriors would be a nagging setback, largely confining them to content from Kunark and earlier.
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