I'd say my box is easymode in another angle too that I didn't calculate, Mob Speed. What defines hardness... the way I see it.
- Stats/Abilities all that bullshit, we're 100%
- Agro Range we are severely under Live
- MOB Speed (new factor not considered) is severely under Live
- Resists we are severely under Live
- Charm Mechanics (ours doesn't break, doesn't really get resisted much, same with Paci or mezes, in PVE)
This is supposed to be for PVP, with PVE as the nostalgia nerd part. The easyness is part of the Low Pop / No pop dynamic I face here, by myself. Therefore I could increase the hardness but will not, in fact I will probably reduce the fear agro range from TAKP so I don't get agrod from half the zone when I zone in, when I'm testing fear.
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