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Originally Posted by Goregasmic
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yeah KC and HS ent/basement/north will green out significantly at 59 but it starts around 57-58 IIRC.
Velks mobs are annoying because they have like 20% more hp but it is offset by the fact they're all blue cons. If you can get frenzy it is very good money but that is a load bearing if. You can clear all 4 named within 10 mins and it leaves you like 17 mins to practice reverse charming on trash. Translucent spiders can also be TOT'ed so that is good. Zone layout means you cannot die there and there's very often a cleric anyway.
HS greens out but being able to TOT almost everything is nice and the mobs are cardboard. Good reverse charming in north too, easier than velks. Money isn't great but mucilaginous girdles sell fast and adamantite clubs are still worth something but they're rare. Biggest downside is CRs are annoying and clerics can be rare. 1 bad lull and you basically get insta gibbed by HTs.
KC basement can be decent and CRs are easier than HS but there's no loot and stuff greens out too. No real TOT options IIRC but no HT means safer.
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The kobolds up at the kobolds huts are great for enchanter, one type of kobold has a much higher DPS output than the rest, so that guy + slow is a great EXP mill - but yeah its like 50+ not 12-30
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