Quote:
Originally Posted by Drueric
[You must be logged in to view images. Log in or Register.]
Thats just saying that the goal is 2 procs per minute, based on random chance, and affected by dex and attack speed. "Rewrote the Proc Chance formula to more accurately take attack speed into account"
I mean it says that right at the end.. "this has resulted in a slight increase in chance to proc."
So its not a set PPM. Its random chance where they have calculated an approximate number of procs per minute(an average) as the goal of their changes.
I dont know why they would then follow up saying "regardless of attack speed" <- that doesnt make sense. Attack speed clearly affects proc rates and its not equal to 2 per minute.
At the end of the day we are all gonna do what we want to do and test our theories to figure out the best weapon/haste combo for the most procs.
|
Here's my understanding of how proc chances work. First, a procs-per-minute value is calculated based on dex. Something like 100 dex is 1 proc per minute, and maybe 200 or 255 dex is 2 proc per minute.
Next, a haste-adjusted swings-per-minute value is calculated. If your mainhand is 60 delay, that's one swing per six seconds or 10 swings per minute. If it's 20 delay, that's 30 swings per minute.
Then, a proc per swing value is calculated. At 10 swings per minute and 1 proc per minute that would be a 10% proc per swing chance. At 30 swings per minute it would be a 3.33% proc per swing chance.
Finally, every time you swing, you'll have that (random) chance to proc.
So yeah, attack speed doesn't affect chance to proc because
a lower delay weapon will have a
lower chance to proc per swing. Similarly with haste.