Quote:
Originally Posted by raptorak
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Really bad dps? I thought it was pretty good - but then I think last I played was on a server where they improved the hit/miss ratio.
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The main hit/miss problem is the knights' weapon/offense skill caps are significantly lower. I believe that means a warrior meleeing a blue con is akin to the sk/pal meleeing an even or yellow con.
It's pretty bad if you're talking about mana-efficient damage and not counting the pet. Rogues, monks, warriors and rangers put them to shame. That said, they tank, pull, and solo great.
I don't know when you quit but until AA's and poison spears it was basically a few dot, low offense/skill caps, and some great 2handers. Compared to the average Pally their dps was significantly better (of course, the trade is pallies heal efficiency is awesome).