Quote:
Originally Posted by Jimjam
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I just checked in on my mage, and honestly it feels longer than I remember on my necromancer pre-velious on Tallon Zek.
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The main issue is this: When pet is at or near maximum range he will go to run in, but refuse to cross a certain line (pacing back and forth across the line until you move him physically forward to his target). It is resulting in
Trains from fleeing mobs,
accidental KSes,
non-responsive pets,
stuck pets, etc.
It was really easy to just remove to message output unless the target was within range, but instead now half the time I go to send my pet down a hall at something it just runs in place in front of me and gets stuck until I tell it to back down.