Quote:
Originally Posted by Goregasmic
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The real problem is when you reach disciple you're starting to deal with mobs that summon which is a huge problem for a couple classes that don't have pet or could otherwise cheese it. This is most likely why the challenge died, it is literally the first tier of the challenge and like half of the classes can't handle it even if the mob was in an empty room.
Then you get to master and most strong melees will fall off the train due to lack of scaling. Then most mobs being indoors, live and guarded further cripples the ability for most classes to tackle them.
The rampant use of puppet strings AND even wand of allure, or druids being powerless unless there's an animal in the zone should have tipped you off that charmed pet is basically the cornerstone of the challenge and not anything else.
... and then you're making it worse by taking tools away from people. Seems to me you're more motivated to push your vendetta against certain mechanics than making a challenge that's fair for everyone in a game that largely tries to make soloing that kind of content impossible. In the end it seems like classes are so unbalanced you'll never successfully create a fair challenge for everyone unless it is class based but then it basically become a gear/rng contest at higher levels. Not even sure we have the server pop to keep this alive for long anyway.
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Good point bringing up that most can’t be soloed. The name solo artists challenge is actually incorrect when you review the contents. It is actually the solo or duo artist challenge.