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Old 07-16-2025, 10:33 AM
Ennewi Ennewi is offline
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Join Date: Feb 2013
Posts: 2,424
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I haven't raided on blue in years but I don't see the fun in sending 100+ people to kill a target. BDA and Taken used to do it for Trakanon (saw 120 a few times) pre-Velious. Mob dies in under 10 seconds.

Did you have fun? Did you get a realistic shot at any loot? lmaooo
There's still fun to be had, even just in terms of "can it be done", pushing class roles to their limit. BiS knights tanking Vyemm and Vulak, for example. Bards tanking Aary. Wizards deleting Sontalak.

It was actually harder to accomplish raid tasks as CSG, a zerg by most accounts, because with that many players, a few aren't going to be paying attention and others aren't going to follow directions well, if at all. Some would push Vulak incorrectly, right into a wall or corner, preventing the interrupt. Others would turn VS, push Iki over the tank only for them to be backstabbed, etc. In certain ways, raiding is easier with a leaner force.

But whether a guild is big or small, raid loot has always been just a matter of time, which these servers have offered far more of than classic did. Smaller guilds will see less opportunities at the hardest targets and BiS, so they also don't have the most realistic shot at specific loot; for larger guilds, the opposite holds true, with harder targets being killed more regularly, but the loot itself being divvied out among more players, requiring greater personal investment to obtain x, y, z.
Last edited by Ennewi; 07-16-2025 at 10:54 AM..
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