Quote:
Originally Posted by shovelquest
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Tiers excited mainly because puppet strings were rampant back then and everyone who had them was the cock of the walk on the boards and in game and so there was debate if a priest using puppet strings was unfair compared to an enchanter becauase alose the puppet strings were like 300k to use reliably for a recharge and a pair of use ones. which at the time was very difficult to obtain, like it was not as easy to make big plat back then in 2012 2014 days, by 2015 everyone and their mother was a sploiting enchanter solo camper (much thanks to the WIKI for that teaching everyone how.... loramin [You must be logged in to view images. Log in or Register.] ) but also due to tecmos doing so many tutorial videos but that's another story.
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Tiers make sense as a way of describing a solo. I truly believe no one wants to write "I soloed a Foo with an X, a Y, a Z, five clicks of bar, six clicks of baz, 17.5 Wort potions, and oh here's my list of every buff I had ..."
But the problem with having tiers is that they turn into (essentially) a point system, where you "lose points" by having qualifiers on your solo ... and no one can agree how many "points" you should lose for each thing.
That's why, personally, I'm not sure it even makes sense to have tiers, especially on a "global" solo challenge. If each class had its own challenge, it might be possible to get everyone who plays that class to agree on how much each variable contributes ... but it just seems impossible to do for every class, in a way everyone agrees on.