View Single Post
  #983  
Old 07-11-2025, 02:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,244
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Don't drag me into your nonsensical argument. I was dubious about the entire project for three reasons:
1) It's incredibly hard to reverse-engineer and re-implement a complex system and there will almost certainly be significant bugs/differences with the reference system
2) Even if it was accurate, one of the important inputs (mob AC) is an unknown, limiting the usefullness
3) Even without the prior two issues but especially with them, it's just not that useful, not being as simple as the rule-of-thumb (2*dmg + bonus)/delay formula, and without the real-world accuracy of simply parsing against the sort of mob you want to fight.

Even with those doubts, I gave it a shot, found some discrepancies against some parses, posted the inputs I used, and then you yelled at me for not knowing the mob AC values in the wiki are inaccurate. I then lost all interest in the project. Later on it turns out my first reason for being dubious turned out to be accurate, as you had a seriously incorrect assumption about the mechanics of dual wield. That may have been fixed now, but I'm sure there's other similar bugs hiding in it.

If you want the damn thing to be usable you're gonna have to debug the wiki version yourself (which you can easily do with in-browser developer tools for local editing).
I couldn't edit the calculator code, that was admin only. You did run into one of Loramin's bugs, that is a fact.

https://www.project1999.com/forums/s...1&postcount=16

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
It'd be good to add a parameter for number of rounds for people who want to use large sample sizes but that's really a minor complaint compared to the fact that the calculator is not accurate.

Leaving the weapons as-is and setting the mob AC to 80 doesn't result in the 50ish DPS that you've reported vs the turtle. Setting the mob AC to 850-1200 like raid mobs have doesn't change the DPS value by much vs the default.

What validations have you done before making the claim that this calculator is accurate?
Bcbrown has a bad understanding of my calculator in part due to Loramins bad implementation.
Last edited by DeathsSilkyMist; 07-11-2025 at 02:36 PM..
Reply With Quote