I don't see it much as an exploit. The pve game is strongly built around strictly divided zones, I see nothing wrong in using the same mindset for pvp is all.
I also am not alltogether that much for fixing things that really aren't broken. I always played this game with people plugging now and then, I still like this game. I'm looking for an original server with good community and good antihacks. If Rogean and co can get that up and running all of these game-mechanical issues will sort themselves out. A lot of the charm with eq, the loot and scoot rules and all of these "easily abused exploits" were controlled by the community, not mechanics or gm's. It was a part of the charm of the game. It's what's been lacking on our other pvp servers.
I mean seriously, there are a lot of things like this that could be adjusted for different reasons. If we are to balance things like this for pvp, why not throw in a hard coded zonetime that evens out that? Just like it seems illogical that people should be able to poof zoning it seems illogical that it would take one person 15 seconds to travel that magical foot between sola and lavastorm while it takes the other a minute.
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