I don't really wanna continue this topic, because you enjoy the thing you're playing. However, an epic would be a good analogy if the entire quest was kill your final epic boss as many times as it takes to 20 rare versions of 20 different items that come in 3 rarities. I don't think anyone would be singing praises of a game that did that for quest design. I maintain it's not great design. They get a pass for ALOT of good ideas. I don't think the "epic" qualifies.
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