View Single Post
  #5  
Old 07-03-2025, 08:55 PM
Passenger Passenger is offline
Kobold


Join Date: Oct 2019
Posts: 182
Default

I got a little sidetracked with this one; let me try again.

Additional evidence of NPC changes in Ak'Anon:

OOE NPCs
* a clockwork baker - baking supply vendor
* a clockwork brewmaster - brewing supply vendor
* a clockwork miner (760, -155, -14) - clay/ore vendor
* a clockwork potter - pottery supplies/vial sketch vendor
* a clockwork sketcher - sketch vendor
* a clockwork tailor (760, 146) - tailoring pattern vendor
* Clockwork SmithXIII - weapon molds vendor/quest npc

All the above, except the tailor, do not appear in the Classic-era or Kunark-era ShowEQ dumps. The Classic-era dump indicates 4 spawns for 'a clockwork tailor,' all of which are already accounted for by EQTraders (See below).

Best to skip the generically named 'clockwork armorer' and 'clockwork merchant' referenced in my original post for now.

----------

This Apr2002 capture of an NPC database of Ak'Anon includes the following:
Quote:
- a clockwork brewmaster - https://web.archive.org/web/20020510...e=39&mob=10222
- a clockwork sketcher - https://web.archive.org/web/20020510...e=39&mob=10223
- a clockwork miner - https://web.archive.org/web/20020510...e=39&mob=10224
- Soulbinder Toglonoit - https://web.archive.org/web/20020407...e=39&mob=10225 (Not captured; hover over entry in NPC database linked above to confirm)
The sequential IDs indicate this group of NPCs was added to the database around the same time, including the newly introduced soulbinder.

Most of the static spawns in Ak'Anon seen in this database have an ID around 4000, so that indicates that these few were added some time later.

The same Dec. 20, 2001 patch added soulbinders and "a few trade skill vendors to Ak'Anon" as seen in my initial post.

We don't see the baker, potter, or SmithXIII yet, as they were added with the May 8, 2002 update.

----------

A thread mentions the addition of a clockwork baker (contents not captured):
- https://web.archive.org/web/20020629...rbaking?page=6
Quote:
New Clockwork Baker Ak'anon
This thread's last activity is from May 2002, just a couple weeks after the big May 8, 2002 tradeskill expansion and the introduction of the Ak'Anon armor quests as noted in my initial post.

EQAtlas makes no mention of baking supplies despite describing the inventory of the clockwork grocer ("Food, Fishing Supplies") in the same room.
Quote:
12 Merchants selling Food, Fishing Supplies, Magic Stones, and Potions
The clockwork alchemist is also described ("Magic Stones, and Potions") and is on a lower level of the tower. Muse would have had to pass by the baker to document the alchemist.

Baking ingredients are available from Finkel Rardobaen in Steamfont Mountains as expected for this era.

----------

As described in this thread, there was an utter lack of brewing supplies on Faydwer prior to Sept2000.

----------

More info on the "duplicated" clockwork miner:

Checking the spawns again on P99 Green, I saw the clockwork miner that was at (760, -155, -30) is now a guard, Clockwork XVID. I'm not sure if something was bugged before or if this spawn point has multiple placeholders.

EQTraders only ever lists a miner at (760, -155, -14). This thread indicates a clockwork miner was not originally present on P99 which would be correct for the era.

Clay and ore are available from Godbin Strumharp in Steamfont Mountains as expected.

----------

A lack of sketches in Ak'Anon:
- https://web.archive.org/web/20020828...cID=1824.topic
Quote:
TheBoarlord
(5/3/01 7:28:47 am)
pottery

i need to get my hands on some sketches,and for the life of me can't find any in Kelethin,Felwithe,Akanon,or Kaladim,all of which i frequently visit,unfortunately for me i am KoS in certain parts of Kelethin and Felwithe.Could someone lend me a suggestive hand here?would be appreciated.
...
Quote:
nikatjef
(5/4/01 8:30:15 am)
Re: pottery

Greetings,

I haven't found any of those cities either. I would recommend taking the boat to Freeport, once there go to North Freeport and everything you need to raise your skill is rught near the bank
...
Subsequent posts do note that all sketches are available in Kelethin and that the 3 vial sketches are also available in Kaladim.

A thread mentions the addition of a pottery merchant to Ak'Anon just after the May 8 patch (contents not captured):
- https://web.archive.org/web/20020612...pottery?page=8
Quote:
New Pottery Merchant in Ak'Anon
With the clockwork sketcher already accounted for in the Dec. 20, 2001 patch, this would have to be the clockwork potter.

----------

The particular tailor at (760, 146) offers an inventory not seen in P99's timeline.

From P99 Green:
Quote:
Backpack Pattern, Belt Pattern, Boot Pattern, Cap Pattern, Cloak Pattern, Glove Pattern, Gorget Pattern, Mask Pattern, Pant Pattern, Quiver Pattern, Robe Pattern, Shoulderpad Pattern, Sleeve Pattern, Small Sewing Kit, Tunic Pattern, Whip Pattern, and Wristband Pattern
Lokari documented the main tailoring inventories seen during the trilogy era.

In this Aug2001 capture of EQTraders - Ak'Anon Trade Supplies we see the following:
Quote:
Tailoring
* small sewing kit - clockwork tailor (-1312, -915)
* small sewing kit, How to Sew (small) - clockwork tailor (766,173 near entrance), 2 clockwork tailors on 2nd floor of 2nd tower past palace
* some patterns (cap/gorget/tunic/sleeves/gloves/pants/boot), small sewing kit, How To Sew (small sizes) - 2 clockwork tanners (976,-38 on 1st floor of 2nd tower past palace)
* scroll of gather shadows - Clockwork Merchant (2100,-390 necromancer guild in Mines of Malfunction)
* 10-slot loom - left from Falls and PoD
Mention of the loom indicates this page was updated around May/June 2001 or later as that's when looms were added. The loom in Ak'Anon is right beside the clockwork tailor at (760, 146), so it seems likely the NPC would have also been added to the site had it been present at that time.

The Classic-era ShowEQ dump contained in Dolalin's archive indicates 4 instances of 'a clockwork tailor' which are accounted for in the EQTraders capture seen above. (The actual number listed is 3, but the count starts at 0 as Dolalin explains here. See second post.)
Code:
Zone	NPC Name		Count	Low HP	High HP		Low Level	High Level
akanon	a_clockwork_tailor	3	3250	3250		40		40
That this particular clockwork tailor offers a robe pattern also makes it stand out as that pattern was new with Velious and initially only sold in Thurgadin:
- https://groups.google.com/g/alt.game...m/nhFUpjuVHWUJ
Quote:
Za...@home.net
Dec 14, 2000, 8:23:03 AM

My DE necro would like to try making himself a silk robe, but I can't
find the pattern anywhere in Neriak. Where can I buy a robe pattern?
Thanks.
Quote:
Lance
Dec 14, 2000, 1:50:56 PM
to Za...@home.net wrote:

It is called a tunic pattern. You are using the patterns
generally used for making patchwork (and studded
and reinforced) leather armor, the names of the
end products change with materials used.

Its strange, I know.

Pente
Quote:
Kurt Staiger
Dec 14, 2000, 2:59:32 PM

No, this is new in Velious. There is a tailor vendor in Thargadin that now
sells a "Robe" pattern. She also sells silver, gold and platinum strings.
And she gives out the Mage or Wizard clothing quests.

Ainyele Enchantress 34 on Druzzil Ro
- https://groups.google.com/g/alt.game...m/57b2FUDLAVEJ
Quote:
Gregory Gadow
Aug 23, 2001, 8:20:25 PM
to bk...@hotmail.com wrote:

> Hi,
>
> I am trying to tailor a robe, but i keep getting the message that i
> cannot combine these items in this container, or something similar,
> i'm trying to combine spider silk and the robe pattern in a large
> sewing kit, does anyone know what it takes? i have 3 spider silks in
> there by the way.

First off, are you using the 'robe' pattern? There is no known use for
that pattern. You should use the 'tunic' pattern, which is used to make
raw silk and crystalline silk robes, as well as all other tailored
pieces for the chest slot.
...
I believe it turned out that the robe pattern was used to make the Ice Silk Robe introduced with Velious, but that was a late discovery.

This tailor's full inventory in Dec2005 can be seen here:
- https://everquest.allakhazam.com/db/npc.html?id=83
Quote:
Complete Guide to a clockwork tailor's in Ak'Anon
Dec 22 2005 at 12:38 PM
__DEL__1591848061553

This is a compilation of locations and merchandise sold by the various a clockwork tailors in Ak'Anon (note locations are standing on top of merchant and I only list the items that have a quantity of -- I have not included sold items from players):

1) a clockwork tailor (tailoring supplies) (Under tailoring supplies on the CtrlF find command) (take a left at the waterfall, pass the soulbinder, past the docks, standing by loom) Loc: 760.90, 145.37, -25.50 Sells the following items: A Quill, Backpack Pattern, Belt Pattern, Book Binding, Boot Pattern, Cap Pattern, Cloak Pattern, Compacted Backpack, Fleeting Quiver Pattern, Glove Pattern, Gorget Pattern, Large Sewing Kit, Large Spool of Fortified Bronze Thread, Mask Pattern, Pant Pattern, Quiver Pattern, Reel of Fortified Bronze Thread, Robe Pattern, Roll of Good Quality Velium, Roll of High Quality Velium, Roll of Plain Parchment, Roll of Superb Velium, Roll of Velium, Shoulderpad Pattern, Sleeve Pattern, Small Spool of Fortified Bronze Thread, Tunic Pattern, Whip Pattern, and Wristband Pattern.
...
The bolded items are used in gnomish cultural tailoring introduced with the Dragons of Norrath expansion. We see the tailor added to EQTraders between Mar2005 and Apr2006.

----------

Clockwork SmithXIII is involved in the Staff of Dark Reflections quest added in May 2002 (as seen by the quest's submission date):
- https://web.archive.org/web/20050111...tml?quest=1748
Quote:
The next part
Posted @ Thu, May 9th 1:32 AM 2002
By: Rasputan

When you turn in the staff, you get in return a dark reflections rough staff and sent off to find a pristine ebon drakeling scale and a harpy eye. I got lucky and found the scale on the first drakeling, the harpy eye took some time. You then have to turn in the staff you got that's referred as a rough hewn staff, they eye and the scale to a clockwork smithXIII, a new vendor in the mines. You get the staff of dark reflections, which if I recall correctly is a 7/24 2hb +2int int casters/gnome/bertox only. I'm at work right now, so I can't be positive.

Ras
------------------------------

Additional evidence of NPC changes in Halas:

OOE NPCs
* Becka McGuzzlin - brewing supply vendor
* Greta O'Reilly - clay/ore vendor

Sept2000
* Spirita - alchemy vendor

None of these three names appears in the Classic-era or Kunark-era ShowEQ dumps.

They also don't appear on this detailed map of Halas (c) '99.

- https://web.archive.org/web/20020204...tion/halas.htm
Quote:
City evaluation: With the Dec 20 2001 patch, smithing and brewing became easier in this zone.
----------

No brewing supplies in Halas:
- https://groups.google.com/g/alt.game...m/8n2NcYWW4kgJ
Quote:
Troy Wickard
Mar 26, 1999, 8:00:00 AM

I founbd the ingredients in the troll city but no brewery. Halas the
Barbarian city has 2 stills but no ingredients.

Go figure.

Star Brock wrote in message ...


>Has anyone figured out the components for this skill yet or where to buy
>them? Seems like the hardest skill to figure out and find materials for and
>it should be the easiest.
>
>

Troy
----------

Young barbarians had to travel to Erudin to get their ore:
- https://groups.google.com/g/alt.game...m/U-mZhZ2Zh2UJ
Quote:
William McHarg
May 6, 1999, 7:00:00 AM

My barbarian shaman in Halas would like to become a smith. But I cant
find anywhere to buy ore. Does anyone know of a place to buy ore
there? I may have to switch to pottery, I found that shop. I can be
famous as the barbarian with a flowerpot for a helmet... hmmm.. [You must be logged in to view images. Log in or Register.]

Narl
Quote:
Roadkill[PCR]
May 6, 1999, 7:00:00 AM

There's no ore on that whole side of Norrath. There's some in Ak'non over
on the east most continent, and I've heard about some being on the way to
Freeport and maybe some in Freeport also. But the bulk of it is on a
different continent.
- https://groups.google.com/g/alt.game...m/DdLqzN5FCzQJ
Quote:
Steven
Aug 23, 2000, 6:04:08 AM

I want to start smithing. And I am a level 7 Barbarian Warrior. But I
can't seem to find anyone that sells ore blocks, or a file mold. I am
assuming that I need a file to sharpen weapons. Also, is there anyone in
Halas that sells studs and and other metal parts for leather armor.

thanks
Quote:
Joe D
Aug 23, 2000, 7:00:00 AM

At level 7, you probably don't want to start any trade skills just yet.
Wait until you're 15 or so. But if you really want to...

There are no merchants that sell studs or boning or whatever for leather
armor. You will not be able to make that stuff immediately anyway. You
will have to raise your skill first.

There is no source of ore or smithing supplies in Halas (except I think
large molds for banded armor).

The nearest source is Erudin, which means you'll have to get through
Blackburrow, run across Qeynos Hills to Qeynos, and take the boat to Erudin.

...
Halas was known as the ideal location to level pottery (until Thurgadin) due to having clay, sketches, and a pottery wheel/kiln all in one small zone. Removing Greta would not remove access to clay, however, as Merin offers a standard pottery inventory that includes clay.

----------

From a thread discussing alchemy prior to Sept2000:
- https://web.archive.org/web/20001011.../000540-2.html
Quote:
DrPhibes
posted 08-16-2000 09:22 PM

I agree with all the other opinions expressed so far. Good to see the shaman class is made up of such reasonable voices.

My wishlist to make alchemy viable:

1. Herb vendors for all races.
Put all the herbs on vendors accessible by all races. Why is this not the case already? It doesn't make sense.


2. Make the potions stackable.
I simply don't have the space to keep potions that i make. Customers don't either. Right now i've got 8 invis to undead potions in a backpack that i've been carrying for 1 month.

3. Introduce wanted potions and fix the unwanted potions.
Casters would love MANA potions, and tanks would love REGEN potions if they were not so underpowered and ridiculously expensive (32pp for a 200hp heal with negative side-effects?)

If you address these issues, it would go a long way to giving alchemy a point beyond sow potions.

A barbarian shaman laments the need for herb mules:
Quote:
Wyldwind
posted 08-20-2000 10:12 AM

an addendum:

The Kerran Ridge herb vendor..at least on TM, sells stat potion herbs only, and .. is missing wolf's blood, so Barb's can't even use her to purchase the herbs to make Sow. (I haven't verified that she is still missing Sow since the last patch btw)

Yes.. I'm a Barbarian.. This whole business of having to use a mule to do your trade work is unnecessary, annoying and a slap in the face to the Barbarian Race.

A solution would be to put the paineel herbs in Kerra Ridge. Factions were reset when Kerra was revamped, after having killed thousands of Kerrans in my youth, they think I'm the cat's meow now ;p

Please don't tell me this promotes RP and dependency on others.. I shouldn't need to make an Evil friend and then trust that Evil friend with my plat, just to buy herbs for a trade skill, that takes the Vision (tm) just a bit too far [You must be logged in to view images. Log in or Register.]

Wyldwind Stormrider
High Priestess of the North
Oracle and Master Alchemist
Tarew Marr
------------------------------

Proposed Changes
- Review spawn point (760, -155, -30) in Ak'Anon to make sure a clockwork miner can't spawn there (Maybe I was seeing things...)
- Remove OOE Ak'Anon NPCs: a clockwork baker, a clockwork brewmaster, a clockwork miner (760, -155, -14), a clockwork potter, a clockwork sketcher, a clockwork tailor (760, 146), Clockwork SmithXIII
- Remove OOE Halas NPCs: Becka McGuzzlin, Greta O'Reilly
- Flag Spirita for Sept2000
Reply With Quote