Quote:
Originally Posted by loramin
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That's not how the rules work: you only lose the camp if you leave the zone, die, or fail to engage the respawn in a "reasonable" amount of time:
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Honestly though, anyone who does chardok seems to know that gating a pet/dictate is fair game and you won't lose your camp for that. If you "contest" this you'll get your camp stolen next time your PH is up so you're not better off because you do the same anyway. No one memblurs a hasted/torched pet or diffuses a critical lull fail in chardok.
From what I've seen and been told if you call 3 mobs or less people will leave them alone unless you seem to have abandonned the zone. Maybe I'm "too nice" for the elf simulator but if someone on a camp I want seems gone I'll take over after a more than reasonable amount of time (10+ mins) but if they return I'll back off.
If you do 3 mobs it is easy to stay on top but if you get a named streak, especially at camps that require more preparation, it is easy to fall behind when you've been on top most of the night. I think that's why farmers are lenient. If you become cutthroat about it everyone will do the same and it becomes much less fun for everyone involved when you can't let the dog out or go for a smoke break because someone is breathing down your neck. On most days there's more than enough mobs for everyone.