You have a very bad problem with synthesizing things people say.
There are obvious conceits that need to be made in video games, not everything is completely realistic, but things should feel representative, and consumables need to be balanced properly.
Feign Death is another thing that could be implemented better (takes longer to reuse in front of the same NPC's) and it's an example of something that is never going to be entirely realistic, but instead is acting as more of a representation of a character creating a diversion that allowed them to slip into a nearby hiding spot, or playing dead after making it look like they tripped on their blade or cut their own throat. That's also why it should be a Rogue ability, not a Monk ability.
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