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Old 11-12-2009, 12:11 PM
Villert Villert is offline
Aviak


Join Date: Oct 2009
Location: Canada
Posts: 68
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I'm not tryin to be offensive or inflammatory, but another reason people might not play melee classes is because they're not great at soloing. On a server this small, as opposed to the thousands that played when eq was launched, you would expect a lot of people to not play warrior/monk/rogue/etc.

Not to discount the notion that there might be a problem. There indeed might be, but that might not be why people don't play melee classes. In other words, even if melee classes were fixed this does not mean people will play them.
O rly?

Mate, have you been reading this thread or what? This forum is chalk full of posts about people quitting or rerolling their melees because they aren't functioning properly - not because they can't solo.

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
In other words, even if melee classes were fixed this does not mean people will play them.
I... don't even know how to respond to you here, your comment has nothing to do with, well, anything that we're discussing. There are tons of people who want to play melee, but don't because they're broken.

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
In another thread there's a comment about a post someone made a long time ago. In it it's shown that if a warrior and a monk had the same ac, that a warrior would get hit for less damage, but a monk would get hit less yet get hit for max damage (more often because warriors have more damage absorption ac).
What you're talking about is mitigation. On this server, yes, that is the way it's supposed to function. Warriors should get hit more, but for less damage - monks should get hit less but for more damage.

The fact is, that doesn't happen - Both monks and warriors get hit 95% of the time, and for MAX damage.

Monk mitigation wasn't actually nerfed until Luclin, by the way, so if we were being truly classic, mitigation wouldn't make much of a difference. (This was changed due to monks being obviously OPed in Velious). Of course, this server is run on the Titanium client, which is post Luclin, and it goes without saying that the client itself cannot be altered, which means this can't be changed.

I'm also not sure what your point was for this comment, as it doesn't really refer to anything at all.

I don't mean to sound like a jerk or anything with my responses - I'm just tired of the whole, "there's nothing wrong, or personally I don't care if there is" attitude some players have about this.