Quote:
Originally Posted by Ekco
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how am i lumping him into it? i said the entire guide to dev pipeline, and playerbase
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The guide to dev pipeline and playerbase
didn't just care about raiding, and Bill wasn't in that pipeline. He was hired directly as a designer and he cared a lot about worldbuilding.
Quote:
Originally Posted by Ekco
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anyone who cares to fact check it can do it themselves
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You entered this thread by saying the original devs didn't have a vision, and "classic EQ as we know it" exists because of people who were later brought on and is mostly remembered as a raiding game. Those are false statements.
If you actually listen to the interview you're trying to reference, and some others, the original devs were running the show pre-Luclin and everyone was mostly working on what was already conceptualized, filling in the specifics of the parts of the game world they were given. Velious already existed on the planned map for the EQ world in the 90's and was already supposed to be a higher level area.
Had they been given more time to work on the game, things like individualized quests and world events and NPC behavior and tradeskills and guild battles and all the details and systems would have been further developed. They were always in a rush to get content out and it's a miracle they created what they did. The game as coded is not the ideal version of what they wanted, but the concepts are pretty clear.