Quote:
Originally Posted by Ekco
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i'm talking about Bill Fisher and the guides/players/raiders vs the original old heads creative direction.
a argument that started prior/in beta and influenced kunark and velious
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The original creative direction is what defines the game pre-Luclin. There were no "raiders" during beta, and it's not like those kinds of fights weren't already part of the game plan. The other input mainly influenced balance/tech, not overall design.
Bill Fisher's thoughts about the game are nothing like you're trying to say. He was hired because he was Brad's friend and Brad liked his RPG creativity. He also played MUD's before EQ. And as for raiding he cared about having cool encounters and guilds actually fighting content, he wouldn't want dumbass FTE racing and exploiting dumb NPC AI to be the gameplay. He specifically tried to fix some of that where he could, and wanted more dynamic game events and spawned encounters like the Ring 10 fight.