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Old 06-25-2025, 11:05 AM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
>nor what the designers ever wanted for the game
the designers didn't have a unified vision, and the one they had is nothing like the game we ended up with.

this is well fucking documented, their ideas basically got veto'd by the alpha/beta/early players, necessity, compromise and the game's success

EQ as we know it can literally be more attributed to the people in the guide to dev pipeline who were kids addicted to raiding at the time than the original design doc presented to smed

Brad wanted the epic quest to be a fucking scavenger hunt with riddles that would be easily spoiled via a web forum, and Clover or Trost i forget which couldn't even comprehend players pathetic enough to actually want to camp rare loot sitting at a spawn instead of playing the game for what it was with their background in dungeons and dragons.
one of the original devs wanted the game to be PVP focused, as well. (cant remember their name) but theres an interview with aLovingRobot where he describes his vision of EQ PVP and classes having different benefits based on their specific abilities. he uses the example of an enchanter using minor illusion to turn into a wall-sconce to avoid PVP attackers
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