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Old 06-24-2025, 11:38 PM
Ekco Ekco is online now
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>nor what the designers ever wanted for the game
the designers didn't have a unified vision, and the one they had is nothing like the game we ended up with.

this is well fucking documented, their ideas basically got veto'd by the alpha/beta/early players, necessity, compromise and the game's success

EQ as we know it can literally be more attributed to the people in the guide to dev pipeline who were kids addicted to raiding at the time than the original design doc presented to smed

Brad wanted the epic quest to be a fucking scavenger hunt with riddles that would be easily spoiled via a web forum, and Clover or Trost i forget which couldn't even comprehend players pathetic enough to actually want to camp rare loot sitting at a spawn instead of playing the game for what it was with their background in dungeons and dragons.
Last edited by Ekco; 06-24-2025 at 11:40 PM..
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