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Old 08-25-2011, 01:57 AM
Yukahwa Yukahwa is offline
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Join Date: Jul 2011
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A twinked 20 melee. A 20 anything. It doesn't matter, the example was general and I typed it on my cell phone in class..kill me. An 8 level range means that players on a totally different plane..not even exping the same mobs can easily wipe a lower level group with no effort. With 4 levels, the pvp will be a lot tighter. In any group people will be within that level range of each other already..so they might be grouped with someone or more than one person who stands a chance against the players that just zoned in to kill them. With an 8 level range, the team of level 24's that comes into unrest will demolish the yard trash groups unopposed.

I think a 4 level limit through lower levels and an increased level limit to solve problems in Lguk may be the way to go. At the same time, guys in Lguk will eventually be in range to level 50's so I think a 4 level limit remains viable. A level 50 group can just take the camp that the level 45 group wants by killing what group members they can (weakening groups pve ability) and then KSing the mob. Problem solved.

The OOR healer fix solves one problem and creates another. It means that at lower levels a lowbie caster who was simply grouped with a player and healing him in normal pve is now in range to the PKers who came to take out his group mates. At low levels this just means more durids using light healing will be killed by people way out of range. At level 41 it makes more sense because an OOR cleric could keep a player alive for a very long time and that sucker needs to be killed. So maybe the OOR healer fix should be progressive somehow too.
Last edited by Yukahwa; 08-25-2011 at 02:06 AM..