Announcing, the RESCHEDULED first annual Mischief Gnome Race Invitational! We have been planning this event as a guild for a while now, and have recently decided to open it up to you, the friends of Mischief, to participate for fun, prizes, and everlasting glory! Come join in the epic struggle of Gnome against Norrath, Mischief style!
Prize pack has been increased! Now over 10kpp in total prizes!
Who: You and your brand new level one gnome.
What: A gnome race.
When: Sunday, September 4th, 6pm EST/3pm PST.
Where: Right in front of Ak'Anon.
Why: For fun and profit!
Prizes:
1st: 5kpp
2nd: 3kpp
3rd: 1kpp
4th: 500pp
5th: 300pp
6th: 200pp
7th: Spyglass
8th: +5% Fishing Pole, +3% Bait, and a paid air-fare fishing trip to anywhere in Norrath.
The objective of course is to be the first racer to get from Ak'Anon to Qeynos. This can be tricky, because as you all well know, a level one gnome can be simultaneously football and snack to most of Norrath!
I will release the gnomes (as my gnomish alter-ego Giselle the mage) from the starting point at Ak'Anon and receive them as Thashox at the finish line just in front of Qeynos.
Some of the rules, failure to comply may disqualify you from the prize:
-You must start with a brand new level one gnome. No twinking. Any Mischief officer reserves the right to /duel you to test your bind point or inspect you to check your gear.
-All racers will receive a guild tag prior to the start of the race for identification purposes. I will be forming a [MISCHIEF RACER] guild for this purpose. The guild tag must be up for the entire race - no /role, no /anon.
-No member of Mischief can give assistance to any racer at any time, except for designated race staff. This would be favoritism. Those guild members that are designated as race staff will have rules as far as how/where they give assistance (in the form of binds, buffs, gear) and you will usually have to complete some sort of task or answer trivia in exchange for this assistance. All race staff will be announced, to include their locations in Norrath and how their contributions work, prior to the start of the race so that everyone knows.
-You may request buffs-n-binds from other players. However, no money is allowed to exchange hands or be promised in payment for this. Buffs must be freely given. Doing this MAY slow you down while you wait, but may be of great benefit in the end - it's all strategy! Furthermore, if our raid staff determine that you have prepositioned buddies to help you out, and not the other racers, woe-to-you as you are disqualified. Let's make this an even and fair race for all! Use only the natural charisma your chosen deity gifted you with!
-Racers are NOT allowed to receive ports. We will be watching for this.
-Mischief officers may race, but are inelligible for prizes.
-Screenshots are highly encouraged! Send them to
thashox@gmail.com
Basic Strategy (tips & pointers):
-As you can tell, this is a LONG race through very dangerous territory. It may be a good idea to take slight detours on your trip to get rebound as you go. This may take some time, but will pay big dividends if planned properly.
-Making that first boat out of Butcherblock is a BIG game changer. Don't get caught waiting for the second!
-DO NOT leave Freeport without a bind - you WILL regret it as you wait for the boat in Butcherblock again.
-Mischief will post a race staff member at the Freeport docks in order to offer binds in exchange for being the first person to correctly answer trivia questions. Trivia will continue until there is no one else left to bind (as reported from the BB docks after the last racers board a boat). You may choose to try your luck at getting a bind here, or strike out on your own. Choose the option that you think nets you the biggest advantage!
-In addition to reporting on members leaving on the boats, the race staff member at the BB docks will also be giving out fishing gear and other party favors to pass the time while waiting for the boat in exchange for quest-type tasks or trivia.
-There are two major routes you can choose (south through the Ro's looping up through South Karana; or west through the Commons heading through High Hold Pass). Each has their benefits and drawbacks. If you're an evil gnome (necro), don't even think about HHP, you'll never make it unless someone throws an invis on you. Others may have to wait for the orcs/gnolls to run the gate and attack the NPCs before they run through. This may take some additional time, but it's shorter than the easier route looping to the south. Then again, you could take your chances and surf the tide of gnomes rushing through HHP. You don't have to be the fastest gnome, you just have to be the last one to draw aggro! Binding at Rivervale is recommended if you mean to try this method.
-I wouldn't advise spending time rebinding in Faydwer - just focus on making that FIRST BOAT!
-Recommended Bind Locations (North Route): Freeport, Rivervale, HHK, NK Gypsies.... Damn those Karanas are long!
-Recommended Bind Locations (South Route): Freeport, Grobb, Oggok, Arena, NK Gypsies.... That's it!
-As you can see, the home stretch across the Karanas is the longest - come prepared by that point.
GOOD LUCK!